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Available hero characters include Goku, Vegeta, Gohan, Gotenks, Piccolo, and Veggito.
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Dragon Ball Z: Hyper Dimension also features a different approach in telling a story as the game’s story does not focus on the character played. However, unlike the anime, in this game, the plot will progress regardless of characters win or not.
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The story takes place from the late Frieza saga and continues until the end of the Buu Saga. Fight opponents in the air or in land and use your Ki wisely to win in Dragon Ball Z: Hyper Dimension!ĭragon Ball Z: Hyper Dimension features a story akmin to that of the anime. Depending if you're on Lv1, 2 or 3 of the Hope Bar, Goku will perform a unique and powerful Finisher at the end of the Kaioken.Step into the war of God-like heroes as they battle formidable opponents and alien races. Kaioken costs Lv2 instead of Lv3 and cancels the Hope Mode. Goku gains access to the Spirit Bomb (detailed below). You are able to perform the Hope Charge when in mid-air, this makes him descend slower then usual. Power Charging fills up his Hope Bar instead of his Power Bar. Upon activating the Mode, you can keep holding the Medium punch + Medium kick buttons to keep charging and filling up the Hope Bar. You reach Lv2 when you've past the halfway-mark of the Bar. Even though it starts out in red, you'll already be at Lv1 upon activating the Mode. The Hope Bar looks like it's split into two secions but is actually divided into three levels blue = Lv1, white = Lv2 and flashing = Lv3 / Max. Upon activation, an empty Hope Bar and a red kanji (which stands for 'hope') are added to the screen. As with all these type of moves, the bounce-juggle feature will only be triggered once during the same combo to prevent infinites.Īctivating the Hope Mode changes a few things in Goku's gameplay. Excellent way to finish off an aircombo with, especially with the Boomerang Kick option. The stronger the button input, the more forward range Goku will gain. The aerial version doesn't arc upward, but forward. Also, discovered by fans, performing the Boomerang Kick at the last moment (just before landing) allows you to land and instantly perform another Hurricane Kick, which can leads to some real wicked combos. Goku performs his jumping strong kick, which smashes the opponent down and causes a bounce-juggle when hitting an aerial opponent. This needs to be inputted during the flying part. The command can be inputted at any time but the Blur Kick will only come out upon landing. Upon landing, Goku busts out his standing strong kick, knocking the opponent away. All versions have two possible follow-ups (Except the EX version which can only do the first of these two) The Ex version becomes the Super Hurricane Kick, where Goku leaps through an even larger arc and dealing a lot of hits. The Medium and Strong version do knock the opponent into the air after the first hit, turning it into a juggling move.
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The Weak version deals two hits and doesn't knock the opponent away. He jumps up and forward at an arc, the distance depending on which button was pressed to activate it with. It's Goku's 'spin' on the Hurricane Kick.
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